![how to use sweetfx with assassins creed how to use sweetfx with assassins creed](http://sfx.thelazy.net/media/presetscreenshots/38_zoQ3Vuw.jpg)
- #HOW TO USE SWEETFX WITH ASSASSINS CREED MOVIE#
- #HOW TO USE SWEETFX WITH ASSASSINS CREED INSTALL#
- #HOW TO USE SWEETFX WITH ASSASSINS CREED ARCHIVE#
- #HOW TO USE SWEETFX WITH ASSASSINS CREED FREE#
#define DPXSaturation 3.0 // Adjust saturation of the effect. #define ColorGamma 2.5 // Adjusts the colorfulness of the effect in a manner similar to Vibrance. #define radius2 0.8160 // 0.7935 Raising this seems to make the effect stronger and also brighter #define HDRPower 1.015 // 0.9745 Strangely lowering this makes the image brighter #define BloomWidth 0.0142 // Width of the bloom #define BloomPower 1.50 // Strength of the bloom #define BloomThreshold 20.50 // Threshold for what is a bright light (that causes bloom) and what isn't. #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better)
#HOW TO USE SWEETFX WITH ASSASSINS CREED FREE#
I designed the pattern for offset_bias 1.0, but feel free to experiment. #define offset_bias 1.0 // Offset bias adjusts the radius of the sampling pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define pattern 4 // Choose a sample pattern. #define sharp_clamp 0.035 // Limits maximum amount of sharpening a pixel recieves - Default is 0.035 #define sharp_strength 0.300 // Strength of the sharpening
![how to use sweetfx with assassins creed how to use sweetfx with assassins creed](http://sfx.thelazy.net/media/medthumb/2020/09/29/Assassins_Creed__Origins_Screenshot_2017.12.27_-_13.55.57.17.png)
#define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster) #define SMAA_CORNER_ROUNDING 0 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 6 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 16 // Determines the radius SMAA will search for aliased edges #define SMAA_THRESHOLD 0.12 // Edge detection threshold #define USE_SPLITSCREEN 0 // Splitscreen : Enables the before-and-after splitscreen comparison mode. This lessens banding artifacts (mostly caused by Vignette) #define USE_DITHER 0 // Dither : Applies dithering to simulate more colors than your monitor can display. #define USE_VIGNETTE 0 // Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. #define USE_SEPIA 0 // Sepia : Sepia tones the image. #define USE_CURVES 0 // Curves : Contrast adjustments using S-curves. #define USE_VIBRANCE 0 // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_TONEMAP 0 // Tonemap : Adjust gamma, exposure, saturation, bleach and defog. #define USE_LIFTGAMMAGAIN 1 // Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
![how to use sweetfx with assassins creed how to use sweetfx with assassins creed](http://sfx.thelazy.net/media/medthumb/ACS_2016-01-04_15-05-56.png)
#define USE_DPX 0 // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#HOW TO USE SWEETFX WITH ASSASSINS CREED MOVIE#
#define USE_TECHNICOLOR 0 // TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_HDR 1 // HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 0 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_LUMASHARPEN 1 // LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that. #define USE_SMAA_ANTIALIASING 1 // SMAA Anti-aliasing : Smoothens jagged lines.
#HOW TO USE SWEETFX WITH ASSASSINS CREED ARCHIVE#
Download my reshade files from Nexus Mods and extract all the files or only that preset you want from the archive to your Assassins Creed Origins main directory, where the ACOrigins.exe file is located.ģ. Start the game, open the Reshade menu by clicking 'Home' button then click with the mouse on the long bar on the top of the Reshade menu and there find the name of the preset you chose to install, click on it with the mouse to activate it./*. Probably will work fine with latest version 4.9.1.Ģ.
#HOW TO USE SWEETFX WITH ASSASSINS CREED INSTALL#
Download and install Reshade 4.5.4 for Dircet3D 10/11/12, find and choose ACOrigins.exe, it's in the game folder, install all of effects(ReShade_Setup_4.5.4 - ). Delete any previous reshade files you have (reshade-shaders(the folder), dxgi.dll, dxgi.txt, ReShade.ini and all others preset files).